A three-foot, spherical void of pure darkness that hovers above the ground.
Benefit. This sphere utterly destroys all matter it touches. Intelligent beings can move the flying sphere a near distance by passing a DC 18 Intelligence check. If multiple creatures vie for control of the sphere, it is a contested Intelligence check instead. Wizards have advantage on this check. The winner moves the sphere a near distance. If the sphere moves into a space occupied by a creature, the being controlling the sphere makes an attack roll against that creature with a +7 bonus. On a hit, the creature is obliterated.
Shadowdark Core Rules
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