Colossal, horned bat-beasts wreathed in the flames of hell itself. Their mighty swords and cracking whips of fire can slice through stone.
AC 19, HP 77, ATK 3 greatsword +10 (2d12 + hellfire) and 1 fire whip (near) +10 (2d6 + grab), MV double near (fly), S 6, D 2, C 5, I 4, W 3, Ch 4, AL C, LV 16
Impervious. Fire immune. Only damaged by magical sources.
Grab. DC 18 STR or target bound in whip. 2d6 damage per round held, DC 18 STR on turn to break free. In place of fire whip attack, balor can fling a grabbed target double near on its turn.
Hellfire. DC 18 DEX or 2d8 damage per round until flames extinguished.
Shadowdark Core Rules
Open Shadowdark is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC.