Druid

A wizard of the wilds holding a knotted staff and wearing a mossy cloak of deep viridian.

AC 11, HP 31, ATK 1 staff +0 (1d4) or 2 spell +5, MV near, S 0, D 1, C 0, I 4, W 3, Ch 0, AL N, LV 7

Barkskin (INT Spell). Self. DC 13. AC becomes 15 for 5 rounds.

Conjure Flames (INT Spell). DC 12. One target in far takes 2d6 damage.

Imbue (INT Spell). Self. DC 13. Staff becomes a +3 magic weapon for 10 rounds.

Summon Bear (INT Spell). DC 14. Summon a loyal brown bear that appears within near. It stays for 5 rounds.

Thunderclap (INT Spell). DC 13. Fills a near-sized cube extending from druid. Creatures within are thrown 2d20 feet in a random direction.