Grick

A huge worm with four suckered tentacles and a snapping beak.

AC 14, HP 19, ATK 1 beak +3 (1d8) and 1 tentacle +3 (1d6 + grab), MV near (climb), S 3, D 2, C 1, I -3, W 1, Ch -3, AL N, LV 4

Camouflage. Hard to see in cave terrain or rocks.

Grab. Target is immobilized. DC 15 Strength check on turn to break free.