A huge worm with four suckered tentacles and a snapping beak.
AC 14, HP 19, ATK 1 beak +3 (1d8) and 1 tentacle +3 (1d6 + grab), MV near (climb), S 3, D 2, C 1, I -3, W 1, Ch -3, AL N, LV 4
Camouflage. Hard to see in cave terrain or rocks.
Grab. Target is immobilized. DC 15 Strength check on turn to break free.
Shadowdark Core Rules
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