Leprechaun

Impish fey who favor green garb and love fooling "tall folk" with promises of gold.

AC 13, HP 19, ATK 1 spell +4, MV near, S 1, D 3, C 1, I 2, W 1, Ch 3, AL N, LV 4

Alert. Cannot be surprised.

Slippery. Hostile spells targeting the leprechaun are DC 15 to cast.

Fool's Gold (CHA Spell). DC 12. Close. One small object or small group of similar objects. Turn objects into silver or gold pieces. Lasts 1 day.

Illusion (CHA Spell). DC 11. Create a convincing visual and/ or auditory illusion within near. Lasts until dismissed.

Invisibility (CHA Spell). DC 12. Self. Become invisible for 2d4 rounds.