Lich

A wizard who has completed a necromantic ritual to become a mighty, undead sorcerer. Its withered body is draped in moldering, silk robes, and red marshlights burn in its eyes.

AC 16, HP 62, ATK 2 touch +6 (2d8 + paralysis) and 2 spell +7, MV near, S 3, D 1, C 4, I 4, W 3, Ch 3, AL C, LV 13

Supreme Undead. Immune to morale checks. Only damaged by magical sources.

Phylactery. Can't be killed while spirit vessel (an object) is intact.

Paralysis. DC 15 CON or paralyzed 1d4 rounds.

Flight (INT Spell). Self. DC 13. Fly double near for 5 rounds.

Null (INT Spell). Self. DC 14. Hostile spells targeting lich are DC 18 to cast. Lasts 1d4 rounds.

Shadow Leap (INT Spell). Self. DC 14. Teleport up to 100 miles.

Sigil of Doom (INT Spell). DC 15. One target of LV 9 or less within near DC 15 CON or go to 0 HP.

Wither (INT Spell). DC 14. 4d8 damage to enemies within a near-sized cube centered on lich.