Mage

Trained wizards who are often members of a sorcerous order.

AC 11, HP 27, ATK 1 spell +5, MV near, S -1, D 1, C 0, I 3, W 1, Ch 0, AL L, LV 6

Arcane Armor (INT Spell). Self. DC 12. AC 16 for 2d4 rounds.

Blast (INT Spell). DC 12. Far, one target. 2d6 damage.

Cancel (INT Spell). DC 13. End one spell affecting a target within near.

Levitate (INT Spell). DC 12. Close. Focus. Hover near for duration, vertical movement only.

Snare (INT Spell). DC 13. Focus. One humanoid target within near paralyzed for duration.