Octopus, Giant

Octopi as large as sailing skiffs.

AC 13, HP 23, ATK 2 tentacle (near) +4 (1d8 + grab), MV near (swim), S 3, D 3, C 1, I -2, W 1, Ch -3, AL N, LV 5

Grab. DC 15 STR or immobilized. Tentacle auto-hits each round. DC 15 STR on turn to break free.

Ink. In place of attacks, ink cloud blinds all in near for 1d4 rounds.