Priest

A respected member of a clergy who leads holy rituals and rites.

AC 15, HP 23, ATK 2 mace +3 (1d6) or 1 spell +3, MV near, S 1, D 0, C 1, I 0, W 2, Ch 1, AL L, LV 5

Anoint (WIS Spell). DC 12. Close. One weapon or armor becomes a magic +2 version for 10 rounds.

Healing Touch (WIS Spell). DC 11. Heal one creature within close for 2d4 HP.

Holy Flame (WIS Spell). DC 13. Self. Weapons ignite in magic flames and deal an additional 1d6 damage for 5 rounds.

Rebuke (WIS Spell). DC 13. Focus. Chaotic creatures cannot attack priest or come within near range for duration.