The Ten-Eyed Oracle

A floating mass of rubbery skin crusted with barnacles. Its ten eyestalks writhe like snakes, and a deep, circular scar mars its central body, blinding what was once a large eye above a lipless maw. The Ten-Eyed Oracle stalks the Shadowdark, burbling mad prophesies and somehow moving freely between the lightless fathoms of the earth. The keepers of the deep lore suspect The Ten-Eyed Oracle was once a benevolent ally of mankind, but an unknown calamity drove it to insanity and reckless hatred.

AC 17, HP 85, ATK 2d4 eyestalk ray, MV near (fly), S 4, D 5, C 4, I 5, W 4, Ch 4, AL C, LV 18

Legendary. Only damaged by magical sources. Hostile spells targeting The Ten-Eyed Oracle are DC 18 to cast.

Eyestalk Ray. Each ray can shoot once per round and target one creature or an object up to 1,000 pounds (up to four on same target). 1. Charm. DC 15 CHA or become ally for 1d4 rounds. 2. Hold. DC 15 STR or paralyzed 1d4 rounds. 3. Sleep. DC 15 WIS or asleep 1d4 rounds. 4. Polymorph. DC 15 INT or turned into vermin for 1d4 rounds. 5. Cancel. DC 15 DEX or all magical effects on target end. 6. Confusion. DC 15 WIS or attack a random ally within near. 7. Telekinesis. DC 15 STR or hover target up to double near. 8. Disintegrate. DC 15 DEX or 5d8 damage (object destroyed). 9. Petrify. DC 15 CON or petrified. 10. Death. DC 15 CON or drop to 0 HP with a death timer of 1.